AoeStats
← Zathao1993

Oasis

507580561Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 48m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1293
+13
🇧🇷 Saracens · Brazil
1248
+15
🇧🇷 Shu · Brazil
910
+27
🇳🇱 Mongols · Netherlands
1280
-21
🇺🇸 Slavs · United States
1197
-18
🇬🇧 Georgians · United Kingdom
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,461 9:10 21:30 — ⚔ Scout Rush
28 1,370 10:33 26:30 37:05 ⚔ Archer Rush
24 1,161 11:35 16:01 — ⛏ Fast Castle
20 953 9:28 25:02 37:50 ⚔ Archers into Scouts
11 520 8:03 20:47 — ⛏ Fast Castle
11 527 10:50 19:10 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,005 14,147 10,625 1,055 44,832 49,022
17,850 8,075 10,445 2,150 38,520 44,567
11,225 14,177 11,315 1,050 37,767 46,009
12,380 3,795 5,255 2,050 23,480 23,286
4,625 4,219 715 975 10,534 11,736
3,475 2,460 250 585 6,770 7,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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