AoeStats
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Arabia

505095036Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 32m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1389
+18
🇨🇴 Hindustanis · Colombia
1354
+20
🇨🇱 Ethiopians · Chile
1348
+20
🇪🇸 Franks · Spain
1494
-22
🇪🇸 Ethiopians · Spain
1426
-19
🇪🇸 Britons · Spain
1389
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 2,131 10:03 24:52 — ⚔ Archer Rush
55 1,809 9:14 — — ⚔ Archer Rush
45 1,487 9:56 30:43 — ⚔ Archer Rush
39 1,298 8:57 22:46 — ⚔ Scout Rush
36 1,184 9:05 25:18 — ⚔ Scout Rush
27 872 9:24 27:24 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,030 7,373 2,110 200 22,713 23,587
9,875 4,600 4,000 200 18,675 20,772
6,500 6,182 5,275 180 18,137 19,946
6,270 6,863 4,415 245 17,793 19,152
5,700 6,220 3,760 0 15,680 17,657
4,560 5,737 3,145 125 13,567 14,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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