AoeStats
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Nomad

504375524Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 45m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1431
+12
🇦🇷 Italians · Argentina
1422
+12
🇦🇷 Koreans · Argentina
1368
+14
🇺🇸 Malay · United States
1375
-14
🇺🇸 Koreans · United States
1309
-12
🇺🇸 Khmer · United States
1308
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,021 14:48 19:07 40:38 ⚔ Fish Boom into Towers FC
55 2,502 12:03 20:10 37:27 ⛏ Fish Boom into Galleys FC
35 1,607 12:21 22:21 34:09 ⛏ Fish Boom FC
30 1,368 11:23 23:48 36:53 ⛏ Fish Boom into Galleys into Fire Galleys FC
25 1,147 14:11 23:22 34:36 ⛏ Fish Boom into Fire Galleys FC
25 1,131 15:07 21:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,925 26,898 9,390 3,605 51,818 54,536
15,300 22,857 11,040 1,630 50,827 52,841
16,100 12,850 9,305 2,250 40,505 41,910
9,625 16,175 5,085 3,395 34,280 37,619
9,515 9,865 5,745 2,935 28,060 28,256
6,725 8,605 530 2,410 18,270 19,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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