AoeStats
← Rodri

Yucatan

510380369Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 46m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
779
+17
🇦🇷 Italians · Argentina
759
+17
🇮🇹 Huns · Italy
674
+20
🇸🇪 Khmer · Sweden
836
-20
🇸🇪 Koreans · Sweden
763
-17
🇸🇪 Bengalis · Sweden
759
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,090 11:24 20:23 34:32 ⛏ Fish Boom FC
17 788 10:19 18:38 36:17 ⛏ Fast Castle
17 806 13:36 28:30 39:46 ⚔ Scout Rush
17 777 15:29 22:42 — ⚔ FC into Scouts
16 731 17:20 33:00 — ⛏ Fish Boom
12 542 11:41 16:13 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,095 17,468 6,985 850 42,398 54,229
20,190 6,500 9,070 1,325 37,085 42,564
16,250 7,065 11,875 920 36,110 41,935
16,350 7,920 3,745 4,065 32,080 33,658
11,045 11,570 6,215 2,250 31,080 39,712
6,845 6,054 890 1,955 15,744 19,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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