AoeStats
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Pilgrims

509969063Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 70m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
759
+13
🇦🇷 Italians · Argentina
745
+14
🇺🇸 Goths · United States
632
+18
🇹🇷 Spanish · Türkiye
760
-47
🇹🇷 Italians · Türkiye
697
-15
🇹🇷 Turks · Türkiye
609
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,990 11:43 24:08 39:11 ⛏ Fish Boom into Fire Galleys FC
28 1,958 11:32 18:49 29:06 ⛏ Fish Boom FC
22 1,557 14:19 30:11 43:41 ⛏ Fish Boom FC
20 1,406 12:04 31:52 44:49 ⚔ Fish Boom into Drush
19 1,380 17:37 36:45 59:43 ⚔ Drush into Fish Boom
13 950 11:44 34:04 60:57 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,070 27,595 17,595 4,900 61,160 68,322
19,675 20,740 16,550 2,250 59,215 71,528
14,790 27,360 10,580 1,670 54,400 88,220
22,920 14,601 7,995 1,725 47,241 60,776
14,075 13,310 5,450 2,250 35,085 38,123
9,795 13,392 6,435 2,475 32,097 43,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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