AoeStats
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Arabia

510660391Analyzed
1v1 RM · 10h ago on Oct 2, 2026· 39m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
832
+16
🇨🇱 Inca · Chile
834
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,679 10:10 24:12 — ⚔ Scout Rush
33 1,296 10:57 27:16 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,145 7,659 4,535 230 25,569 32,152
13,420 6,801 3,625 1,500 25,346 26,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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