Arabia
507984591Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
25m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Marstindil's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
Marstindil
C
Feudal Age
10:57
vs 9:49
btm 21%
Castle Age
23:03
vs 21:49
btm 32%
Imperial Age
—
vs 38:59
btm 0%
eAPM
45
vs 39
top 38%
First military
11:53
vs 10:33
btm 31%
▼
Slow Feudal Age at 10:57 — slower than 79% of analysed players on Arabia
▲
Town centers almost never idle — 18s across the first 23:03
SizzlingReefer
C
Feudal Age
12:22
vs 9:49
btm 6%
Castle Age
20:11
vs 21:49
top 25%
Imperial Age
—
vs 38:59
btm 0%
eAPM
23
vs 39
btm 17%
First military
15:29
vs 10:33
btm 14%
▼
Slow Feudal Age at 12:22 — slower than 94% of analysed players on Arabia
▲
Fast Castle Age at 20:11 — faster than 75% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
Loom after the Feudal click (10:26) — usually safest before it
▼
First military only at 15:29 (Scout Cavalry) — later than 86% of analysed players on Arabia
▲
Town centers almost never idle — 5s across the first 20:11