Arabia
507962370Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
67m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Marstindil
278 units ordered
Halberdier107
Elite Skirmisher42
Crossbowman28
Pikeman18
Light Cavalry17
Bombard Cannon17
Skirmisher13
Archer11
Mangonel8
Monk6
Trebuchet4
Spearman3
Knight2
Hussite Wagon1
Scorpion1
First military 10:59 — Spearman
spilling
570 units ordered
Elite Skirmisher238
Shrivamsha Rider165
Hussar67
Light Cavalry33
Chakram Thrower20
Scout Cavalry19
Camel Scout12
Skirmisher4
Monk3
Trebuchet3
Bombard Cannon3
Mangonel2
Spearman1
First military 13:47 — Skirmisher
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Marstindil’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
spilling’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9