AoeStats
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Black Forest

505448640Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
863
+16
🇷🇴 Mongols · Romania
831
+17
🇸🇪 Britons · Sweden
865
-17
🇸🇪 Franks · Sweden
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,181 15:18 27:59 — ⚔ Skirms into Archers
18 782 12:12 23:07 —
14 591 11:53 22:35 36:47 ⛏ Fast Castle
12 528 13:06 29:55 —

Resources

Player Food Wood Gold Stone Spent Collected
14,250 12,252 7,960 2,250 36,712 44,507
10,640 8,195 4,090 850 23,775 26,636
9,425 6,902 4,285 2,190 22,802 25,188
4,530 3,008 415 200 8,153 9,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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