AoeStats
← Luffy (デイビッド)

Arena

504293044Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 47m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Chinese · Sweden
838
+13
🇸🇪 Goths · Sweden
837
+13
🇸🇪 Persians · Sweden
762
+17
🇩🇪 Italians · Germany
888
-19
🇩🇪 Japanese · Germany
816
-16
🇩🇪 Byzantines · Germany
624
-8
Player eAPM Actions Feudal Castle Imperial Opening
28 1,313 10:34 19:45 38:08 ⛏ Fast Castle
22 1,035 11:12 22:38 41:30 ⚔ Skirms into Archers
17 798 12:42 21:54 33:31 ⛏ Fast Castle
15 700 11:58 19:19 41:58 ⛏ Fast Castle
13 610 10:34 20:47 39:33 ⛏ Fast Castle
11 516 10:15 19:14 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,870 16,015 8,215 1,620 48,720 54,074
17,045 17,600 7,280 3,210 45,135 50,709
16,055 14,945 10,930 2,165 44,095 48,048
13,835 15,150 3,345 2,165 34,495 40,605
17,640 7,185 6,365 2,265 33,455 38,558
15,245 9,935 5,090 2,950 33,220 36,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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