AoeStats
← Micha

Arabia

510395174Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 28m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
1285
+17
🇸🇰 Mongols · Slovakia
1257
+18
🇺🇸 Britons · United States
1225
+20
🇩🇪 Ethiopians · Germany
1425
-23
🇩🇪 Persians · Germany
1272
-17
🇩🇪 Armenians · Germany
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,389 8:36 23:22 — ⚔ Scout Rush
37 1,049 9:17 22:21 — ⚔ Archer Rush
28 778 10:51 22:45 — ⚔ Scout Rush
23 634 9:54 — —
20 557 9:29 23:33 — ⚔ Scout Rush
9 256 9:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,790 4,345 1,570 200 13,905 14,547
6,720 4,747 1,255 200 12,922 12,727
4,850 4,672 1,485 250 11,257 12,570
5,755 4,630 565 200 11,150 11,578
5,265 2,847 830 0 8,942 9,716
1,450 1,040 140 0 2,630 5,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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