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Black Forest

510868426Analyzed
3v3 RM · 7h ago on Oct 2, 2026· 63m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1014
+13
🇹🇷 Britons · Türkiye
839
+20
🇹🇷 Khmer · Türkiye
830
+20
🇪🇬 Portuguese · Egypt
938
-18
🇩🇪 Tatars · Germany
932
-49
🇬🇧 Burgundians · United Kingdom
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,495 11:19 14:55 29:41 ⛏ Fast Castle
35 2,231 14:32 19:40 33:46 ⛏ Fish Boom FC
27 1,726 11:37 19:16 36:29 ⛏ Fast Castle
23 1,461 12:28 21:56 37:48 ⛏ Fish Boom FC
15 989 12:05 20:44 33:56 ⛏ Fast Castle
15 959 13:39 21:29 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,245 40,405 41,410 4,415 129,475 130,658
51,645 35,127 23,960 2,865 113,597 133,187
50,995 27,704 24,465 3,235 106,399 119,866
31,060 30,462 22,355 3,685 87,562 105,572
28,605 25,650 24,470 1,725 80,450 87,643
18,985 21,070 19,395 2,865 62,315 109,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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