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Black Forest

510859427Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 66m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1057
+10
🇨🇱 Celts · Chile
981
+12
🇨🇱 Franks · Chile
974
+13
🇹🇷 Ethiopians · Türkiye
1031
-17
🇹🇷 Britons · Türkiye
848
-9
🇹🇷 Byzantines · Türkiye
839
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,737 12:00 15:51 30:06 ⛏ Fast Castle
35 2,366 11:59 20:08 34:26 ⛏ Fast Castle
28 1,874 13:26 18:31 36:11 ⚔ FC into Archers
27 1,834 10:29 14:15 32:35 ⛏ Fast Castle
16 1,099 13:08 18:42 32:44 ⛏ Fast Castle
11 764 13:36 21:50 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,335 35,441 38,610 5,155 122,541 136,261
32,760 36,385 21,715 1,935 92,795 121,057
45,020 19,020 19,535 5,405 88,980 113,735
39,025 15,668 13,980 3,430 72,103 96,075
22,760 20,399 12,755 4,820 60,734 66,769
20,295 16,315 10,040 2,115 48,765 48,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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