AoeStats
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Nomad

510555292Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 64m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1001
+12
🇹🇷 Mongols · Türkiye
963
+14
🇹🇷 Britons · Türkiye
823
+20
🇫🇷 Khmer · France
932
-16
🇬🇧 Goths · United Kingdom
927
-16
🇪🇸 Spanish · Spain
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,715 14:14 19:01 36:31 ⚔ FC into Archers
30 1,935 17:27 23:33 35:33 ⚔ Fish Boom into Archers
21 1,334 17:33 22:11 45:40 ⛏ Fish Boom into Fire Galleys FC
18 1,159 16:15 26:27 48:18 ⚔ Fish Boom into M@A into Scouts
13 810 15:00 — — ⛏ Fish Boom
1 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,580 29,370 29,235 6,275 89,460 93,405
34,540 15,050 13,775 2,900 66,265 70,069
21,550 19,590 18,020 2,550 61,710 64,049
14,725 11,170 3,975 1,620 31,490 37,194
1,700 1,725 50 100 3,575 4,711
200 400 0 100 700 155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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