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Black Forest

510546747Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 55m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
819
+17
🇧🇷 Spanish · Brazil
747
+20
🇫🇷 Teutons · France
709
+21
🇷🇺 Italians · Russia
1000
-99
891
-70
🇷🇺 Aztecs · Russia
591
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,259 14:37 21:04 35:54 ⚔ Fish Boom into Archers
35 1,966 12:16 22:23 35:25 ⛏ Fast Castle
28 1,534 12:23 18:00 43:29 ⛏ Fast Castle
28 1,552 12:58 24:17 — ⚔ Skirmisher Rush
25 1,379 14:53 23:06 43:47 ⚔ Drush FC
13 748 14:00 26:56 48:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,545 14,060 20,375 2,985 72,965 85,087
13,580 45,670 11,125 2,565 72,940 101,087
20,345 16,029 14,400 3,580 54,354 61,295
11,650 12,673 8,670 1,825 34,818 45,423
10,830 11,120 7,885 1,460 31,295 33,212
11,260 10,816 3,460 1,730 27,266 29,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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