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Arena

510540187Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 59m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
886
+11
🇪🇸 Italians · Spain
877
+12
🇪🇸 Inca · Spain
871
+12
🇹🇷 Britons · Türkiye
819
-13
🇷🇴 Khmer · Romania
767
-11
🇺🇸 Byzantines · United States
758
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,080 9:27 19:38 32:07 ⛏ Fast Castle
26 1,538 11:14 18:29 34:22 ⛏ Fast Castle
26 1,517 13:26 17:12 21:47 ◆ FC into Fast Imp
21 1,231 10:12 18:40 31:39 ⛏ Fast Castle
17 1,034 14:53 21:23 37:36 ⛏ Fast Castle
11 648 13:26 17:00 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,950 12,850 20,245 4,825 70,870 81,661
34,850 14,460 13,325 1,500 64,135 79,818
31,510 14,520 11,205 2,200 59,435 83,332
28,570 8,710 15,840 850 53,970 74,344
16,560 14,965 10,590 2,675 44,790 51,876
13,450 15,155 12,110 2,415 43,130 80,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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