AoeStats
← 孤傲苍狼啸月圆

Arena

510508960Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 62m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
509
+13
🇬🇷 Persians · Greece
469
+14
🇸🇪 Turks · Sweden
442
-14
🇮🇱 Dravidians · Israel
422
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,200 12:41 22:12 46:52 ⛏ Fast Castle
17 1,071 19:33 24:06 46:27 ⛏ Fast Castle
13 779 13:09 22:05 30:20 ⛏ Fast Castle
13 824 12:21 26:55 50:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,560 17,930 19,415 4,120 68,025 70,575
27,320 15,020 11,655 750 54,745 67,673
21,045 14,035 13,470 2,325 50,875 60,969
14,335 11,835 10,390 2,050 38,610 47,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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