AoeStats
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Fortress

509848544Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 10m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
814
+11
🇨🇳 Georgians · China
754
+14
🇨🇿 Spanish · Czechia
744
+14
🇫🇷 Tatars · France
1014
-24
🇨🇳 Mongols · China
573
-8
🇨🇳 Koreans · China
529
-7
Player eAPM Actions Feudal Castle Imperial Opening
21 226 8:27 — —
19 208 8:42 — —
12 134 7:40 — —
12 135 7:30 — — ⛏ Fast Castle
6 69 10:27 — —
2 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,615 890 200 0 3,705 3,718
2,000 1,566 50 0 3,616 3,878
1,875 830 0 5 2,710 3,505
1,600 905 0 150 2,655 3,340
2,050 500 0 0 2,550 3,792
200 160 0 0 360 1,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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