AoeStats
← Martini Bianco

Arabia

506723503Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 87m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1089
+17
🇸🇮 Poles · Slovenia
1072
+18
🇩🇪 Ethiopians · Germany
1121
-18
🇩🇪 Mongols · Germany
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,375 10:07 23:42 43:04 ⚔ Scouts into Skirms
27 2,391 11:51 17:55 35:07 ⛏ Fast Castle
22 1,914 8:57 21:51 38:48 ⚔ Archer Rush
19 1,640 8:50 22:04 47:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,730 21,793 28,625 3,275 113,423 117,014
45,695 29,090 12,750 5,930 93,465 97,799
28,640 36,486 22,650 2,800 90,576 104,861
30,640 37,306 15,820 5,275 89,041 97,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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