AoeStats
← Martini Bianco

Arabia

506718323Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1188
+13
🇩🇪 Romans · Germany
1160
+14
🇩🇪 Ethiopians · Germany
1135
-14
🇩🇪 Mongols · Germany
1118
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,351 11:26 16:20 — ⛏ Fast Castle
37 1,262 10:03 20:49 — ⚔ M@A FC into Skirms
20 689 9:13 20:32 — ⚔ Scout Rush
15 511 9:44 22:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,390 9,117 3,165 950 23,622 25,730
8,200 7,330 1,725 400 17,655 20,521
8,480 3,780 2,150 850 15,260 18,253
5,720 5,495 745 1,600 13,560 16,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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