AoeStats
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Black Forest

510171000Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 86m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
420
+16
🇵🇱 Spanish · Poland
392
+17
🇵🇱 Byzantines · Poland
391
+17
🇵🇱 Italians · Poland
391
+17
🇺🇸 Cumans · United States
502
-19
🇧🇴 Bohemians · Bolivia
459
-19
🇧🇴 Britons · Bolivia
426
-17
🇨🇭 Vietnamese · Switzerland
304
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,448 15:22 27:40 42:46 ⚔ Towers FC
21 1,799 14:46 22:26 38:02 ⛏ Fast Castle
13 1,123 16:25 25:11 33:56 ⛏ Fast Castle
13 1,134 12:31 23:35 38:58 ⛏ Fast Castle
13 1,143 15:19 23:02 46:02 ⛏ Fast Castle
12 1,019 18:47 30:20 37:31 ⛏ Fast Castle
12 998 13:14 26:03 47:35 ⚔ FC into Archers
8 724 13:50 24:30 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,775 36,495 28,700 1,850 132,820 140,594
42,750 17,823 35,490 2,930 98,993 117,007
29,575 28,774 29,500 2,165 90,014 109,392
37,610 13,485 34,255 4,310 89,660 105,592
31,560 29,345 20,175 4,670 85,750 86,837
27,440 32,879 16,855 3,945 81,119 90,776
19,885 28,285 16,030 2,600 66,800 80,405
18,575 22,092 16,625 1,335 58,627 104,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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