AoeStats
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Nomad

510305535Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 41m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1227
+14
🇨🇳 Ethiopians · China
1148
+18
🇪🇪 Bengalis · Estonia
1186
-16
🇪🇪 Ethiopians · Estonia
1179
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,338 14:27 19:51 — ⚔ Fish Boom FC into Archers
37 1,546 13:01 20:35 37:36 ⛏ Fish Boom into Fire Galleys FC
28 1,145 13:38 20:34 32:49 ⛏ Fish Boom FC
21 860 12:56 19:12 35:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,970 13,905 13,830 1,770 51,475 54,832
14,330 8,435 7,240 3,560 33,565 36,606
9,295 15,360 8,250 300 33,205 35,308
8,640 16,030 4,865 1,900 31,435 35,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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