AoeStats
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Arabia

510172952Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 56m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1200
+15
🇸🇪 Aztecs · Sweden
1179
+16
🇪🇪 Spanish · Estonia
1195
-16
🇪🇪 Maya · Estonia
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,096 9:14 19:57 37:11 ⚔ Scout Rush
53 2,952 10:37 16:00 47:44 ⛏ Fast Castle
39 2,210 9:15 20:12 44:23 ⚔ Archer Rush
29 1,609 11:15 18:26 39:00 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,225 14,139 10,800 3,125 61,289 71,812
20,900 17,030 9,395 3,740 51,065 54,875
21,855 14,165 10,240 1,500 47,760 49,625
12,500 10,089 11,480 2,870 36,939 37,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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