AoeStats
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Black Forest

510607872Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 78m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
656
+26
🇹🇷 Sicilians · Türkiye
582
+19
🇪🇸 Chinese · Spain
704
-19
🇪🇸 Khmer · Spain
611
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,509 16:06 29:08 50:08
15 1,185 15:51 19:22 37:02 ⛏ Fast Castle
13 988 15:43 34:50 45:40 ⚔ Tower Rush
9 698 13:01 54:22 63:33

Resources

Player Food Wood Gold Stone Spent Collected
22,260 39,300 34,055 3,090 98,705 133,099
39,070 9,510 24,590 4,290 77,460 80,705
21,550 21,609 20,560 2,395 66,114 93,146
12,375 8,585 5,125 3,065 29,150 35,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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