AoeStats
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Coastal Forest

510574767Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 40m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
689
+16
🇬🇧 Slavs · United Kingdom
686
+37
🇪🇸 Chinese · Spain
738
-18
🇪🇸 Vikings · Spain
638
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 971 14:34 23:30 35:49 ⚔ Fish Boom into Towers into Archers
16 646 13:14 21:08 — ⛏ Fish Boom FC
9 369 17:33 32:14 — ⚔ Scout Rush
8 324 14:40 37:52 —

Resources

Player Food Wood Gold Stone Spent Collected
10,385 12,227 9,100 1,810 33,522 34,571
9,720 7,165 2,115 1,250 20,250 26,090
8,505 6,380 3,295 1,300 19,480 21,525
5,385 2,330 940 1,025 9,680 10,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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