AoeStats
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Fortress

510171860Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 66m 55s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1007
+17
🇹🇷 Vietnamese · Türkiye
998
+17
🇭🇰 Franks · Hong Kong SAR China
972
+19
🇬🇧 Sicilians · United Kingdom
951
+19
🇮🇹 Jurchens · Italy
1064
-19
🇮🇹 Bohemians · Italy
1064
-19
🇨🇳 Chinese · China
1044
-19
🇮🇹 Italians · Italy
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,029 9:44 15:37 31:26 ⛏ Fast Castle
33 2,183 8:16 14:12 29:30 ⚔ FC into Archers
31 2,054 5:43 14:35 49:06 ⛏ Fast Castle
25 1,657 7:20 11:54 26:25 ⛏ Fast Castle
19 1,285 10:35 14:54 35:02 ⛏ Fast Castle
18 1,233 7:20 15:45 37:41 ⛏ Fast Castle
14 920 8:03 12:08 25:36 ⛏ Fast Castle
11 753 7:33 13:14 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,890 38,000 16,290 2,200 94,380 106,074
34,960 33,895 14,240 2,945 86,040 95,149
31,670 14,365 22,620 4,510 73,165 107,078
23,810 28,650 10,100 3,400 65,960 74,818
25,720 14,635 15,670 2,955 58,980 68,954
16,675 19,860 10,045 2,550 49,130 61,049
13,525 14,395 10,655 3,085 41,660 72,786
18,445 7,430 8,625 930 35,430 44,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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