AoeStats
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Black Forest

510156213Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 57m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Jurchens · Italy
1038
+13
🇮🇹 Bohemians · Italy
1038
+13
🇮🇹 Italians · Italy
905
+18
🇸🇪 Japanese · Sweden
998
-16
🇸🇪 Persians · Sweden
971
-15
🇸🇪 Cumans · Sweden
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,140 12:19 16:15 31:40 ⛏ Fast Castle
35 2,025 11:09 17:38 32:24 ⛏ Fast Castle
27 1,540 11:03 14:57 30:27 ⛏ Fast Castle
25 1,450 11:14 15:41 29:41 ⛏ Fast Castle
22 1,277 13:11 20:04 28:21 ⛏ Fast Castle
15 842 11:08 16:19 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,945 35,510 14,795 2,250 88,500 96,619
27,515 30,968 14,405 3,760 76,648 85,128
31,775 22,995 5,490 2,720 62,980 68,268
16,555 21,948 13,075 1,650 53,228 72,297
15,865 21,659 13,660 1,690 52,874 56,846
13,275 18,665 11,520 3,145 46,605 92,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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