AoeStats
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MegaRandom

510764414Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 24m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Jurchens · Australia
1349
+12
🇯🇵 Burgundians · Japan
1262
+16
🇩🇪 Lithuanians · Germany
1160
+21
🇺🇸 Khmer · United States
1296
-18
🇺🇸 Slavs · United States
1249
-16
🇺🇸 Spanish · United States
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,395 12:36 16:02 — ⛏ Fish Boom FC
47 1,161 11:33 15:05 — ⛏ Fish Boom FC
37 925 11:33 14:58 — ⛏ Fish Boom FC
31 782 11:09 15:28 — ⛏ Fish Boom FC
29 721 13:08 17:43 — ⛏ Fish Boom FC
21 517 10:35 14:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,735 4,493 2,090 100 14,418 14,990
6,435 6,102 940 850 14,327 16,851
5,350 6,556 1,750 200 13,856 14,193
4,775 4,678 1,790 100 11,343 12,795
4,940 4,291 850 200 10,281 11,768
4,180 3,640 755 1,400 9,975 10,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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