AoeStats
← emilianot648

Yucatan

510878078Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 49m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1120
+14
🇦🇷 Burgundians · Argentina
1119
+14
🇦🇷 Mongols · Argentina
1094
-15
🇦🇷 Aztecs · Argentina
1046
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,463 11:00 15:49 33:17 ⛏ Fast Castle
26 1,295 10:50 17:48 33:35 ⛏ Fast Castle
26 1,298 10:35 17:23 29:44 ⛏ Fast Castle
16 797 10:50 15:11 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,250 8,628 14,055 2,150 52,083 58,079
18,300 20,292 5,220 2,265 46,077 48,028
24,955 8,403 9,705 2,300 45,363 51,401
22,570 13,956 5,830 2,575 44,931 49,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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