AoeStats
← SEFA

Black Forest

509630227Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
810
+16
🇹🇷 Mongols · Türkiye
798
+16
733
+19
🇨🇿 Vietnamese · Czechia
679
+20
🇹🇼 Turks · Taiwan
855
-20
🇹🇼 Goths · Taiwan
814
-19
🇨🇳 Celts · China
776
-17
🇹🇼 Shu · Taiwan
738
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 351 — — —
34 173 — — —
32 162 — — —
28 142 — — —
26 131 — — —
23 118 — — —
16 83 — — —
9 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 172 0 0 972 621
650 225 50 0 925 644
700 175 0 0 875 861
700 25 0 0 725 794
450 122 0 0 572 513
350 100 0 0 450 555
300 81 50 0 431 421
200 130 50 0 380 288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.