AoeStats
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Coastal Forest

510703994Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 7m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1096
+16
🇨🇳 Mongols · China
1081
+17
1061
+18
🇭🇰 Vikings · Hong Kong SAR China
1006
+20
🇺🇸 Bohemians · United States
1169
-21
🇵🇱 Bulgarians · Poland
1140
-19
🇺🇸 Mongols · United States
1090
-17
🇺🇸 Spanish · United States
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
55 428 — — —
49 379 — — —
31 243 — — —
26 205 — — —
20 157 — — —
18 142 — — —
15 114 — — —
7 55 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 550 50 0 1,900 1,843
1,400 350 50 0 1,800 2,085
950 300 0 0 1,250 1,535
900 175 0 0 1,075 1,318
700 250 0 0 950 1,336
550 250 0 0 800 1,149
500 225 50 0 775 818
0 125 0 0 125 222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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