AoeStats
← Jonaayy

Black Forest

510575251Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 61m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Persians · Portugal
765
+13
🇷🇺 Franks · Russia
600
+20
🇺🇸 Slavs · United States
695
-39
🇺🇸 Burgundians · United States
676
-35
Player eAPM Actions Feudal Castle Imperial Opening
35 2,164 14:41 32:04 — ⚔ M@A into Archers into Skirms
21 1,309 16:46 26:30 40:42
18 1,117 14:30 41:21 50:14
7 457 19:04 33:24 58:20 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,910 10,174 14,265 2,485 55,834 71,767
27,570 11,111 9,745 1,830 50,256 53,177
13,730 7,672 8,860 2,525 32,787 40,647
12,045 11,067 6,330 1,300 30,742 37,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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