AoeStats
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Arena

510459897Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
807
+16
🇨🇳 Sicilians · China
713
+46
🇦🇷 Goths · Argentina
710
+20
🇺🇸 Bulgarians · United States
823
-54
🇺🇸 Burgundians · United States
788
-46
🇺🇸 Celts · United States
788
-46
Player eAPM Actions Feudal Castle Imperial Opening
34 1,505 10:21 22:09 —
27 1,233 11:58 16:53 34:06 ⛏ Fast Castle
24 1,095 12:56 22:48 — ⛏ Fast Castle
20 891 12:31 18:12 36:04 ⚔ Drush
13 601 12:51 24:27 39:41 ⚔ Scout Rush
12 552 18:00 35:03 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,620 13,490 10,200 2,250 40,560 49,271
15,175 7,715 5,245 1,500 29,635 36,570
14,530 7,685 3,440 2,100 27,755 29,184
10,275 5,700 4,015 2,250 22,240 25,910
7,985 7,265 2,475 0 17,725 26,890
7,100 3,695 3,175 850 14,820 16,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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