AoeStats
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Arena

510253691Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 24m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
925
+14
🇬🇧 Cumans · United Kingdom
832
+16
🇺🇸 Persians · United States
866
-41
🇺🇸 Ethiopians · United States
866
-41
Player eAPM Actions Feudal Castle Imperial Opening
19 465 13:55 18:40 — ⛏ Fast Castle
15 379 11:41 18:05 — ⛏ Fast Castle
13 330 11:38 18:06 — ⛏ Fast Castle
12 303 12:52 — — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,175 3,286 675 1,300 10,436 11,690
4,080 3,845 840 225 8,990 9,795
4,500 2,750 600 100 7,950 9,345
3,700 3,025 100 0 6,825 9,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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