AoeStats
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Arabia

509433916Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1210
+13
🇲🇽 Ethiopians · Mexico
1200
+13
🇻🇳 Magyars · Vietnam
1148
-13
🇻🇳 Vietnamese · Vietnam
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,399 9:08 27:14 — ⚔ Scout Rush
42 2,101 12:25 29:42 49:47 ⚔ Archers into Skirms
36 1,791 10:22 26:00 43:10 ⚔ Archer Rush
30 1,512 10:37 23:17 47:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,685 12,992 13,275 2,050 46,002 47,932
12,550 11,945 8,400 850 33,745 38,114
17,200 9,615 4,415 2,215 33,445 38,866
8,645 8,483 6,080 850 24,058 29,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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