AoeStats
← baophule

Pilgrims

509420260Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1122
+18
🇨🇳 Persians · China
1122
+18
🇻🇳 Magyars · Vietnam
1166
-18
🇻🇳 Koreans · Vietnam
1165
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,805 10:19 18:54 38:31 ⛏ Fish Boom FC
43 1,932 12:16 20:58 40:50 ⛏ Fish Boom FC
37 1,686 14:41 23:21 42:56 ⛏ Fish Boom into Galleys FC
29 1,289 12:04 16:12 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,295 17,505 11,010 1,900 47,710 55,398
11,805 8,600 7,925 4,100 32,430 32,331
11,625 9,383 5,630 3,005 29,643 30,989
6,450 13,560 3,300 3,550 26,860 29,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.