AoeStats
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Hill Fort

506463147Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1300
+11
🇧🇷 Portuguese · Brazil
1147
+18
🇪🇸 Goths · Spain
1127
+18
🇧🇷 Celts · Brazil
914
+27
🇻🇪 Britons · Venezuela
1304
-23
🇻🇪 Magyars · Venezuela
1207
-20
🇻🇪 Persians · Venezuela
1194
-19
🇨🇱 Vietnamese · Chile
1021
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,030 11:36 18:29 35:46 ⛏ Fast Castle
35 1,915 11:22 18:53 32:56 ⛏ Fast Castle
35 1,896 10:36 16:06 33:55 ⛏ Fast Castle
35 1,947 10:05 16:49 31:13 ⛏ Fast Castle
34 1,876 12:09 15:54 29:05 ⛏ Fast Castle
27 1,477 12:30 21:01 33:09 ⛏ Fast Castle
17 913 12:13 17:25 32:57 ⛏ Fast Castle
17 941 10:19 20:14 36:18 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
57,025 22,230 18,345 1,700 99,300 108,111
36,865 21,510 27,410 2,375 88,160 101,701
34,895 32,831 12,195 4,835 84,756 88,451
26,475 16,763 13,565 3,450 60,253 69,970
14,530 19,175 15,675 4,200 53,580 70,946
17,645 21,270 12,090 1,120 52,125 62,023
17,350 21,430 10,930 2,390 52,100 55,184
20,665 13,345 12,900 1,660 48,570 56,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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