AoeStats
← rodrigoalex3500

MegaRandom

510903338Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 25m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
930
+16
🇲🇽 Turks · Mexico
924
+16
🇳🇱 Spanish · Netherlands
909
+16
🇲🇽 Khmer · Mexico
860
+18
🇹🇷 Slavs · Türkiye
963
-18
🇧🇷 Chinese · Brazil
905
-16
🇦🇷 Berbers · Argentina
904
-16
🇨🇱 Franks · Chile
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 956 13:21 23:00 —
27 679 11:42 16:18 — ⛏ Fast Castle
24 599 13:04 22:17 — ⚔ Fish Boom into Scouts
22 551 16:16 21:21 — ⛏ Fish Boom FC
22 547 13:11 20:06 — ⛏ Fast Castle
21 529 11:57 20:57 — ⛏ Fast Castle
13 326 10:58 — —
12 295 15:33 19:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,690 6,095 1,560 0 12,345 13,683
5,450 5,250 415 200 11,315 11,738
5,865 3,300 875 100 10,140 12,202
5,090 3,351 290 905 9,636 11,954
4,030 2,578 925 1,055 8,588 10,192
3,975 2,820 250 265 7,310 7,417
3,750 2,665 200 230 6,845 9,688
3,820 1,515 50 60 5,445 6,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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