AoeStats
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Arena

508834433Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1000
+15
🇻🇳 Franks · Vietnam
952
+17
🇨🇳 Poles · China
933
+18
🇻🇳 Romans · Vietnam
843
+22
🇪🇸 Bohemians · Spain
990
-18
🇩🇪 Vietnamese · Germany
972
-18
🇲🇽 Spanish · Mexico
968
-18
🇷🇺 Teutons · Russia
968
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 2,010 11:30 18:45 36:21 ⛏ Fast Castle
41 1,616 12:35 22:03 35:02
35 1,383 12:21 17:03 34:00 ⛏ Fast Castle
32 1,267 10:01 15:09 28:56 ⛏ Fast Castle
30 1,168 12:25 19:57 26:32 ◆ FC into Fast Imp
25 987 12:30 17:44 28:43 ⛏ Fast Castle
22 864 10:37 15:31 29:55 ⛏ Fast Castle
13 522 12:30 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,995 11,590 16,375 1,600 53,560 62,765
19,860 13,505 5,630 2,150 41,145 46,720
15,560 13,060 6,750 2,250 37,620 43,483
14,995 19,275 1,910 1,040 37,220 41,184
14,255 16,040 2,950 1,600 34,845 40,907
12,625 11,870 8,595 750 33,840 38,247
13,690 8,555 4,020 1,925 28,190 29,728
8,135 9,263 5,270 850 23,518 25,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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