AoeStats
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Nomad

510399466Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 32m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
987
+12
🇺🇸 Lithuanians · United States
794
+20
🇺🇸 Japanese · United States
894
-16
🇷🇴 Malians · Romania
893
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,123 12:06 26:37 — ⚔ Scouts into Fish Boom
27 876 14:27 29:45 — ⚔ Drush
21 695 15:51 24:47 — ⛏ Fish Boom FC
15 503 14:44 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,975 5,733 1,155 750 14,613 18,109
6,270 4,372 860 850 12,352 12,135
4,525 6,179 300 630 11,634 13,081
4,740 5,060 960 425 11,185 13,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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