AoeStats
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Black Forest

510395472Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 2m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
985
+15
🇭🇰 Mongols · Hong Kong SAR China
955
+17
🇨🇦 Bohemians · Canada
982
-16
🇳🇿 Teutons · New Zealand
958
-46
Player eAPM Actions Feudal Castle Imperial Opening
58 154 — — —
40 105 — — —
33 88 — — —
15 39 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 36 50 0 336 220
300 33 0 0 333 166
200 33 0 0 233 173
150 39 0 0 189 78
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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