AoeStats
← Cacique

Nomad

503872904Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
772
+12
🇲🇽 Burmese · Mexico
601
+20
🇪🇸 Khmer · Spain
713
-17
🇨🇱 Italians · Chile
657
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,005 11:30 20:27 — ⛏ Fish Boom FC
17 839 15:39 28:50 43:05 ⚔ M@A into Towers into Fish Boom
7 372 18:17 27:49 45:56 ⚔ Fish Boom into M@A FC into Scouts
6 286 17:10 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
15,865 14,410 8,165 2,800 41,240 42,414
11,905 12,000 6,485 1,665 32,055 35,440
11,910 9,530 6,145 1,500 29,085 30,488
2,275 2,126 200 230 4,831 5,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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