AoeStats
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Oasis

508894844Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 44m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1182
+16
🇫🇷 Khitans · France
1128
+19
🇨🇿 Franks · Czechia
1193
-18
🇨🇿 Ethiopians · Czechia
1186
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,999 13:53 18:22 37:43 ⛏ Fast Castle
34 1,509 10:30 17:47 — ⛏ Fast Castle
30 1,340 11:46 16:16 35:10 ⛏ Fast Castle
23 1,030 11:23 16:48 35:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,295 14,966 12,815 1,700 48,776 50,365
18,925 14,752 7,580 1,650 42,907 45,820
16,865 8,664 6,080 1,600 33,209 37,513
11,740 9,260 2,325 950 24,275 27,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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