AoeStats
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Arabia

508889203Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 39m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
1180
+13
🇨🇿 Ethiopians · Czechia
1173
+13
🇲🇹 Mongols · Malta
1132
-13
🇫🇷 Bengalis · France
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,731 10:06 16:07 37:01 ⚔ FC into Archers
35 1,401 9:58 15:15 36:52 ⛏ Fast Castle
31 1,249 10:34 20:40 37:46 ⚔ Scout Rush
22 859 10:24 20:42 —

Resources

Player Food Wood Gold Stone Spent Collected
17,210 11,541 6,335 2,250 37,336 38,950
13,350 12,956 7,495 950 34,751 40,107
7,950 6,741 4,610 1,690 20,991 23,709
3,545 3,111 540 100 7,296 7,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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