AoeStats
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Fortress

508321784Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 79m 7s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
844
+15
🇮🇹 Byzantines · Italy
812
+16
🇹🇷 Bohemians · Türkiye
797
+17
🇺🇸 Mongols · United States
934
-58
🇺🇸 Britons · United States
762
-14
🇺🇸 Muisca · United States
743
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,366 7:15 12:22 30:39 ⛏ Fast Castle
28 2,187 8:54 12:11 30:28 ⛏ Fast Castle
22 1,736 10:25 14:23 17:38 ◆ FC into Fast Imp
8 646 11:13 19:55 39:10 ⛏ Fast Castle
7 568 12:04 18:12 33:46 ⛏ Fast Castle
6 459 10:45 18:38 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,815 30,280 11,835 1,575 80,505 104,453
17,970 33,206 21,355 4,365 76,896 82,640
11,425 29,875 19,440 2,540 63,280 97,244
17,745 14,130 5,915 645 38,435 42,902
12,900 14,800 5,315 2,100 35,115 38,087
8,085 9,452 2,000 915 20,452 21,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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