AoeStats
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Nomad

509982142Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1295
+17
🇫🇷 Franks · France
1291
+17
🇨🇱 Berbers · Chile
1320
-17
🇦🇷 Italians · Argentina
1314
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,704 12:14 19:50 36:40 ⛏ Fish Boom FC
34 1,337 13:24 24:24 — ⚔ M@A into Skirms
24 925 13:31 17:48 — ⛏ Fast Castle
21 829 14:12 18:58 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,980 6,840 990 405 20,215 20,611
9,820 3,700 2,615 2,600 18,735 19,543
5,850 6,743 2,940 2,800 18,333 19,496
6,640 4,735 2,580 3,065 17,020 18,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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