AoeStats
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MegaRandom

509938009Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1470
+10
🇦🇷 Byzantines · Argentina
1393
+14
🇺🇸 Maya · United States
1340
-12
🇨🇱 Mongols · Chile
1332
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,829 10:30 16:54 36:58 ⛏ Fast Castle
25 1,186 9:34 17:53 41:21 ⚔ Scout Rush
0 3 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,330 20,093 24,445 9,995 87,863 100,553
13,495 9,150 5,770 2,300 30,715 33,822
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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