AoeStats
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Arena

505149673Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 24m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
1122
+14
🇺🇾 Malians · Uruguay
1114
+15
🇺🇾 Franks · Uruguay
1103
+15
🇨🇴 Spanish · Colombia
1155
-17
🇦🇷 Vietnamese · Argentina
1070
-14
🇦🇷 Celts · Argentina
1031
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 829 11:57 15:58 — ⛏ Fast Castle
28 700 11:14 15:09 — ⛏ Fast Castle
25 616 11:30 15:16 — ⛏ Fast Castle
23 567 10:54 15:06 — ⛏ Fast Castle
17 426 11:04 15:18 — ⛏ Fast Castle
12 287 12:04 17:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,420 5,910 680 200 12,210 12,640
4,005 3,875 745 850 9,475 10,374
4,000 3,425 1,045 750 9,220 11,091
4,400 3,405 335 875 9,015 10,527
4,910 2,045 630 1,400 8,985 10,663
2,975 1,345 200 1,950 6,470 7,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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