AoeStats
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Arena

505144169Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 38m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1157
+13
🇦🇷 Romans · Argentina
1138
+14
🇦🇷 Khmer · Argentina
1087
+16
🇨🇴 Spanish · Colombia
1172
-17
🇦🇷 Vietnamese · Argentina
1084
-14
🇦🇷 Muisca · Argentina
1043
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,745 9:18 20:06 32:38 ⛏ Fast Castle
23 912 10:36 14:35 33:28 ⛏ Fast Castle
22 844 10:43 15:49 28:56 ⛏ Fast Castle
21 817 11:36 16:29 32:39 ⛏ Fast Castle
16 613 11:05 14:55 29:58 ⛏ Fast Castle
11 442 11:44 17:12 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,570 17,755 6,620 850 41,795 46,857
18,545 11,085 6,015 850 36,495 37,092
14,220 14,710 6,340 860 36,130 41,992
16,055 13,050 6,035 860 36,000 39,338
14,805 10,930 6,435 2,275 34,445 40,141
14,080 12,720 5,050 1,650 33,500 39,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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