AoeStats
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Black Forest

506645374Analyzed
1v1 RM · 18d ago on Sep 14, 2026· 47m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
955
+15
🇺🇸 Goths · United States
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,838 11:47 14:32 31:19 ⛏ Fast Castle
15 729 12:34 16:51 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,510 20,760 13,145 1,625 63,040 63,797
28,535 11,152 11,165 3,625 54,477 67,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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